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1. Myrmidon Fit - in Ships and Modules [original thread]
Originally by: Anne Bony Edited by: Anne Bony on 04/01/2007 04:54:53 You must remember that the ship doesn't get any bonuses for it's guns, so don't count on those as your main damage dealers. I'm not much one for examining other's bui...
- by Flastar Eviftor - at 2007.01.04 05:21:00
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2. Battlestar Galactica is minmatar? - in Ships and Modules [original thread]
Originally by: Aeaus Originally by: CptEagle Actually the series are being remastered, it started with a film in 2003/4 I think, and then went on with a series, their half way in season 3 right now. I recommend this show to anyone,...
- by Flastar Eviftor - at 2007.01.03 19:53:00
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3. brutix or myrmidon? - in Ships and Modules [original thread]
Edited by: Flastar Eviftor on 03/01/2007 19:45:51
- by Flastar Eviftor - at 2007.01.03 19:46:00
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4. Not enough Myrmidon threads - PvE approved - in Ships and Modules [original thread]
Originally by: madaluap Edited by: madaluap on 02/01/2007 14:24:06 Just get a dominix, myr isnt worth **** compared. Both vessels use the exact same tactic, only dominix pwns the myr completely. Before people start whining about what ...
- by Flastar Eviftor - at 2007.01.02 15:04:00
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5. What is best for a lower level player for gang pvp? - in Ships and Modules [original thread]
what gallente crusier would be best for gang pvp,i have about 1mill sp in guns and 1 mill in drones and 500k+ or so in most others, i want to fly a blaster thorax but without t2 guns and not having enough sp to really use guns effetivly would i be...
- by Flastar Eviftor - at 2007.01.02 03:31:00
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6. best 0.0 hauling loot runner? - in Ships and Modules [original thread]
ya i never going to try that again lol
- by Flastar Eviftor - at 2006.12.28 15:12:00
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7. Iteron mark 3 0.0 runner - in Ships and Modules [original thread]
what would be a good setup for a mark 3 to get through 20 or so 0.0 jumps fast? and what mods would help survive 1 or 2 gate campers? if any and without any cargo extenders
- by Flastar Eviftor - at 2006.12.27 21:22:00
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8. [REV] Dominix - in Ships and Modules [original thread]
why use NOS? why not like 4 blasters and 2 med neuts
- by Flastar Eviftor - at 2006.12.24 22:51:00
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9. The Dominix Revisited - in Ships and Modules [original thread]
i'v been thinking about 3 heavy NOS, 2 med cap destabilzer, 1 something, 1 AB, 3 med cap injectors, warp scram, 2 LAR, 3 hardeners, DCU, and RCU. the NOS and destab will take out 600 cap every 12 sec while you tank them and the cap injectors shoul...
- by Flastar Eviftor - at 2006.12.19 04:33:00
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